Five simple rules for aspiring Dark Lords. Or, the use of clandestine public works programs to supplant rebellions.



  There are easier ways to make a living than by being a Dark Lord, that is for certain. Blacksmith, cobbler, wine merchant and gryffin tamer just to name a few. Trust me, there have been many days where I would've given someone else's left nut to be able to just sit around in my cramped shop and knock together shoes all day. But it's sort of my family business, Dark Lording, and my Father passed on to me his respectably sized empire when I murdered him.


  He was so proud of me that day....


  But that's where my Pop made his terminal error, he broke Rule One.




Rule One: Don't have kids. 




  This should be common sense. Everyone knows that the leading cause of mortality among Dark Lords is 'Murder by offspring/trusted henchman.'*1 The universe simply can't resist the trite taste of irony, and frankly whoever is running the show has been doing reruns for thousands of years. Only the faces and names change.


  Therefore if you intend to go into the any branch of Dark Lording (Mad Emperor, Evil Sorcerer, Necromancer, Various Breeds of Meglomaniac, Usurper, Pirate King, Pharoh etc etc) and wish to eliminate an enormous amount of narrative risk, pull out. Or if you have the sufficient resources to make up the shortfall, kill your concubines after you knock them up of course. And although that's traditional, it's also very wasteful. I've adopted a policy of sterilizing all my concubines prior to ravishment.*2 It's much more sustainable and better for morale than just senselessly slaughtering them all kattywhumpus.


  Which brings me to...




Rule Two: Check your morale-o-meter frequently.





 It is the destiny of over half of all Dark Lords to be killed by insurrection within their own ranks. Tragic but true. These statistics come from the Overlord's Home Office itself and therefore are indisputable under pain of death. Personally, I believe them. They may even be too conservative. Think about it, how many sagas can you recall where the evil boss gets served some against-the-odds justice by some fucking protagonist?


  Well admittedly, there are quite a few. But for every time some dickfaced Hero kills a Dark Lord, fifteen other Lords were slain by their own side. It's the classic Conquerer's dilemma: balancing respect, hate and bowel clenching fear within the ranks of your army and subjects. It's a razor dance few Dark Lords' manage to step to for any length of time.


  Rebellion is an ugly word but it happens often. You can only slaughter so many villagers and raze so many towns before the commoners rise up against you. And while it's usually a pretty feeble effort, it draws forces away from your main objective of conquering everyone else around you.


 And occasionally they even manage to kill you! Sixth leading cause of Dark Lord mortality.


 I have found several devious and notionally evil ways of circumventing rebellion which I will detail later.*3


 Until then I give you:




Rule Three: Shock Troops are essential.





  There's nothing like a charging line of screeching, angry battle trolls with clubs waving and yam bags bouncing to and fro to really demoralize human and elf opponents. I find that the fear of getting knocked senseless by a sweaty, warty troll scrotum full of coconut sized troll balls far outweighs the fear of getting hit by their clubs.


  If you get hit by their clubs, you die. If you get hit by their ballsacks, you'll never get the smell out. Even if you survive the battle you'll be an instant pariah.





Rule Four: Don't underestimate your arch-enemy.




  Chances are you are more powerful than they are, that's usually how these things work. In fact if you're battling against an arch foe who is substantially more powerful than you then you're doing it wrong. Remember, small disparities can be overcome through trickery or subterfuge, but large disparities usually get your ass kicked and your armies broken.






Rule Five: Cultivate Superior Weapon Technology.





  Q. How did someone know that a twelve foot wide, five thousand pound draw crossbow that fires a barbed, iron bolt six feet long would be good for breaching wooden gates and palisades?



  A. They didn't. They just thought it sounded pretty promising and kept at it until they built one that didn't explode and kill everyone around it. Turns out they were right about it in the end.


  It's fucking awesome at opening gates....







  I referred to the morale-o-meter earlier and it bears mentioning again. You can of course be a slash and burn type of war obsessed Dark Lord, massacring your way from land to land and utterly subjugating the people. It's an option.


  But history shows that a policy of complete and total genocide always unites a coalition of former rivals to oppose you. In addition to that, skilled craftsmen don't grow on trees and if you kill everyone who knows how to do specialized stuff, then you're eventually going to rule a wasteland inhabited by starving idiots who couldn't make mud with a bucketful of piss.


  One of the many ways I've circumvented this whole problem is to fund various clandestine public works programs under the guise of benevolent religious orders. Sure, I still burn down plenty of hamlets, farms and fair size towns. I scatter or enslave the locals and generally put on a very good show with lots of sound, movement and color.


  Then, after my armies have departed for unlooted lands, my various puppet creeds creep into town and behind the masque of several obscure goody-two-shoes Gods, help the locals rebuild and "negotiate the release" of a portion of the enslaved populace. They then inform what passes for the surviving local government that they indeed work for me, but speaking of my cloaked benevolence is punishable by a number of truly horrific deaths.


  Boom. Problem solved. Those you allow to shadow rule on a local level are in on the secret and fucking too terrified to tell anyone. But a land ruled by someone with a basic understanding of sociology and economics tends to flourish, even if in just minor ways. You just can't let everyone find out that you're not all inventive torment and dining-in-a-forest-of-the-impaled sorta guy.


  It's image vs. substance. Yes you're an evil, murderous prick. But for the average citizen, things have been way worse than under your rule. At least you're not so inbred that you're growing teeth out of your forehead and shoulder blades.


  It goes a long way.




Cruel to be kind,

-Dark Lord

















*1 The top ten leading causes of death among Dark Lords after 'Murder by offspring/trusted henchman'


2) Death by fucking Hero.

3) Killed by demon

4) Natural Disaster. Weird but true, Dark Lords are unnaturally attracted to geologically unsound locales. They are for instance 7,836 times more likely to die from volcano than the average person.

5) Twin Sibling you thought was dead manifests destiny all over you

6) Coup d'etat.

7) Die in own Labyrinth attempting to escape a fucking Hero.

8) Dragon. Happens more than you think.

9) Fortress/Stronghold collapse. Sometimes slave labor and resentful artisans forced to work for sustenance wages build something for you that will fall on your head when you least expect it. Usually kills ya.

10) Old Age. Just kidding. Actually Bee Stings come in at number ten.







*2 And by that I mostly mean rape. As a Dark Lord, I have intimacy issues.







*3 Foreshadowing. It's something we Dark Lords do. I don't know why.

Thoughts on building fortresses, monuments and secret lairs using slave labor vs. paying skilled craftsmen. Or, What? It's just wood and thatch. Your survivors can rebuild it five minutes after my army leaves...




  I get to hear from so many people that 'Being a Dark Lord is the greatest job in the world, my Lord.' Or, 'You, my Lord, have the best occupation ever!' It gets tedious but the random executions serve to take the edge off the overwhelming banality of it all.


  What really drives me nuts is when I have to explain my empire building philosophy to the High Council of Dark Lords, or worse yet, the fucking Dark Overlord himself. Why the hells should I care if my stronghold "conforms to the aesthetic of the landscape"?  I'm not paying for the extra artisan crafted crenelations just because my choice for a Oppression Coordination Base happens to be located in some toothily eroded granite wasteland.


  I am a Dark Lord. Fuck your landscape aesthetics.


  It's practically in my job description to ignore whatever the shit I feel like ignoring. So don't act all surprised when my Desert Holdfast is constructed from the calcified bones of oceangoing leviathans which were shipped at absurd expense from the Northern Reaches.


  Which leads me to the topic of this entry. Slave labor vs. free market labor.


  Each of these has distinct advantages and disadvantages. Many people are under the impression that slave labor is the obvious route to go since you don't have to pay slaves. But I'll let you in on a little secret, slave labor ain't free. Slaves need to eat just like the rest of us and while you can of course feed them stuff that a dog would turn its nose up at, it all costs money. Not to mention a myriad of related expenses which most folks don't take into account.


  Things such as:


1) Slave acquisitions. Believe it or not most sentient creatures won't willingly sign up to be a slave of their own volition. They must be captured and forced to work. This means you must have an army of some sorts and warriors, like any skilled laborer, want to get paid. Try not paying your army or providing opportunities for them to loot, pillage and rape and you'll soon find you have no army. Three hots and a cot only get you so far...


2) Wear and tear on whips alone can be ruinous to an underfunded Dark Lord. Add in to that maintenance and upkeep of weapons and armor, which is a skilled labor that 99% of slaves are incapable of performing and the costs to sustain a reasonably efficient Fortress Building Machine can quickly become overwhelming.


3) Feeding your slaves. Sure you can feed your slaves on the corpses of their expired comrades, everyone does that. Protein ain't cheap. But most races of slaves have dietary needs that force you to include other ingredients in their feed and failure to do so will result in them dying prematurely and in greater numbers than is convenient for your fortress construction deadlines. Who would've thought that a successful empire could be lost or won for want of a few carrots? The devil is in the details, my friends.


4) Revolts. You'll get them. Even the best run Empire will eventually have to deal with slave or peasant revolts. It's annoying and a waste of costly resources, but hey, it's gonna happen. The narrative causality of the universe can't resist inserting a Hero where it's least welcome. It's a classic story and you can't fight stories, you just have to stamp them out mercilessly and with a lot of fire before they take root.


5) Organization. You try keeping 10,000 dumbfuck, half starved slaves working efficiently and not at cross purposes and let me know how that works out for ya. You have to have so much infrastructure in place to even contemplate a slave workforce, that it's seldom the most productive business model for a fledgling Dark Empire to follow. Aspiring Dark Lords are usually in way over their heads.




  Skilled Labor, why not go that route?


  You are going to need skilled laborers, no ifs, ands or buts about it. The average slave who is adequate for hauling blocks of stone or carrying woven baskets full of iron ore can't logically be expected to know the difference between a bodkin point and a meathook, much less how to make make either. Since you can't run an army whose spearpoints shatter against wooden shields, you must employ skilled craftsmen at all times.


  The problems inherent in this are:


1) Guilds and Labor Groups. Since many of these craftsmen have skills that take years to learn, you can't just torture and kill them all willy-nilly. Well, you can of course, you're a Dark Lord and it's expected of you, but they become incredibly hard to replace if you keep killing them and your Empire suffers because of it.


2) Funding schools for the skill sets your Empire requires: Cripplingly expensive and a vast drain on resources that could be better spent on acquiring more concubines for you. But your domain will always need people who know how to make chain mail, how to temper a blade and how to make wagon wheels that don't break every other pothole. Your average pleasure slave knows nothing about any of these things, thus you have to be prepared to pay wages.


3) Payed labor is cost prohibitive. If you have to pay each and every laborer an honest days wages then you're fucked. A paid laborer is still more expensive than a slave no matter which way you slice them.



  Therefore the prefect business model for a Dark Empire is a slave labor force salted with certain hard-to-replace skilled artisans who enjoy a certain amount of latitude in their decision making processes predicated on your indulgence.


  Read and learn aspiring Dark Lords, I have much to teach..



-Dark Lord Herdoth

                                             I enjoy uncomfortable hats.